Explore how students can enjoy immersive learning experiences using STEAM (Science, Technology, Art and Math)in the classroom.
Participants will be able to walk away with usable strategies and information to help them facilitate and advocate for diverse and inclusive STEAM programs at their school, or organization.
-Definition of STEM and STEAM in education.
-Understand how to use PBL and STEAM to transform pedagogical spaces.
-Explore how STEAM learning environment empowers students to be creative thinkers, risk-takers and collaborative members in learning teams.